Ediacara
The Wild Lands of Innovation and Industry
Introduction
Ediacara, Orzaal’s second largest continent, is a land of dichotomies: while her grand cities are bastions of modernity and progress, they are separated by a wild countryside teeming with ferocious dinosaurs and cunning monsters. From her frozen norther territory of Sibrun, to the endless grasslands of the Zetrea basin, and to the southern tip of the Borial peninsula, Ediacara is a wild place. Even as the railway connects the cities and nations of the continent, the wilds outside the walls of those centres of civilization have yet to be tamed, and perhaps they never will.
Four nations vie for influence and power on the continent: the theocratic Zaranta, also known as the Silver Empire, along the western coast of Ulmera; The Free Cities of Ulmera, the confederacy of city-states situated around the banks of the great Lake Ulmera; Tororea, Seat of the Sun, which covers much of the grasslands of Zetrea, and is favoured by the sun god, Atu-Zos; and the magical and mysterious land’s of Falnora, hidden deep within the tropical jungles of Borial. It is by the machinations of these nations that the history of Ediacara is now written, and only with the passage of time will history see how the story of the continent unfolds.
Major Geographic Regions
The regions here are listed from North to South
Sibrun
Running from the northern foot of the Torvern Range to the icy and rough waters of the Tamraine ocean, and including the large island of Lanmarfolk to the northwest, is the region of Sibrun. While the people of the continent refer to their home as the “Wild lands,” Sibrun is perhaps the last real wild place on the continent.
The Torvern Range
The Torvern Range is the northern most mountain chain on Ediacara, and is a natural border between the harsh lands of Sibrun with the great plains and forests of Zetrea and Ulmera respectively. Dense pine forests race up the slopes of the Torverns, before they thin out, unable to keep pace with great heights of the mountains.
Ulmera
Ulmera is a land of rolling foothills and deep pine forests, broken only by the innumerable lakes that are fed by the mighty rivers rushing down the Torverns on their journey toward the ocean. This rugged land is also home to the nations of Zaranta, the Silver Empire, and the Free Cities of Ulmera.
Avialune Isle
Off the western coast of Ediacara is the large island of Avialune. Home to both fae from Borial and mortals from the mainland, the island is a place of mixed cultures, beliefs, and stories.
Zetrea
Stretching for thousands of miles from the forests and foothills of Ulmera in the north, to the Walwin mountains in the south, are the rolling grasslands of Zetrea. As a seemingly endless expanse of grasses and ferns that is broken only by parched scrublands and rocky badlands, the plains of Zetrea are a rugged and wild place.
The Walwin Mountains
Separating the Borial peninsula from the rest of Ediacara are the dry and hot Walwin mountain range. While not as tall as the Torverns to the north, the Walwins are just as wild and dangerous; if the dangerously high day time temperatures don’t get you, the fickle fey that wander the mountains are never far off, and the ever angry elementals are always looking for a fight.
Thyra Isle
Off the coast of the Ediacaran mainland to the southeast is the swampy island of Thyra. Due to the near constant rain that falls on the isle’s mountain range, the island is a waterlogged place with almost no dry land, which has resulted in it being a land of mystery and legends.
Borial
Separated from the rest of Ediacara by the rugged Walwin Mountains is the tropical peninsula of Borial. Within the region’s dense jungles are the mysterious enclaves of the fae who call the peninsula home: their villages, towns, and cities are rumoured to be grown from the very forest itself. It is here, among these magical woods that the nation of Falnora has thrived for millennia.
Minor Geographic Regions
The regions here are listed from North to South
Kiniram Wetlands
As the rivers running off the Torverns and across Ulmera reach the flat landscape of the Zetrea basin, they slow down and widen out to form the Kiniram wetlands. Unlike the wide-open grasslands of Zetrea, the Kiniram’s densely forested cypress swamp is still relatively unexplored.
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