Ediacara
The Wild Lands of Innovation and Industry
Introduction
Orzaal’s second largest continent, Ediacara, is a land of grand cities and dangerous wilds. Age after age the people who call the land home try and expand into the wilds surrounding their small bastions of civilization, and yet time and time again the wilderness refuses to be tamed. Theropods ranging in size from the mighty Tyrannosaurus to the diminutive Coelophysis stalk the landscape, hunting anything smaller than them, while mighty herbivorous like the towering Brachiosaurs, horned Styracosaurus, and crested Parasaurolophus feast on an endless bounty of greenery.
Along with the dinosaurs, monsters like the wyvern, peryton, and purple worm also call the wilds home, hunting dinosaur and person alike. Yet despite living in a landscape that is always against them, the people of Ediacara have continued to grow and prosper, and it is the humble goal of this author to give these bastions of civilization and modernity the respect they deserve.
Regions
The regions here are listed from North to South
Sibrun
Running from the northern foot of the Torvern Range to the icy and rough waters of the Tamraine ocean, and including the large island of Lanmarfolk to the northwest, is the region of Sibrun. While the people of the continent refer to their home as the “Wild lands,” Sibrun is perhaps the last real wild place on the continent.
The Torvern Range
The Torvern Range is the northern most mountain chain on Ediacara, and is a natural border between the harsh lands of Sibrun with the great plains and forests of Zetrea and Ulmera respectively. Dense pine forests race up the slopes of the Torverns, before they thin out, unable to keep pace with great heights of the mountains.
Ulmera
Ulmera is a land of rolling foothills and deep pine forests, broken only by the innumerable lakes that are fed by the mighty rivers rushing down the Torverns on their journey toward the ocean. This rugged land is also home to the nations of Zaranta, the Silver Empire, and the Free Cities of Ulmera.
Avialune Isle
Off the western coast of Ediacara is the large island of Avialune. Home to both fae from Borial and mortals from the mainland, the island is a place of mixed cultures, beliefs, and stories.
Zetrea
Stretching for thousands of miles from the forests and foothills of Ulmera in the north, to the Walwin mountains in the south, are the rolling grasslands of Zetrea. As a seemingly endless expanse of grasses and ferns that is broken only by parched scrublands and rocky badlands, the plains of Zetrea are a rugged and wild place.
The Walwin Mountains
Separating the Borial peninsula from the rest of Ediacara are the dry and hot Walwin mountain range. While not as tall as the Torverns to the north, the Walwins are just as wild and dangerous; if the dangerously high day time temperatures don’t get you, the fickle fey that wander the mountains are never far off, and the ever angry elementals are always looking for a fight.
Thyra Isle
Off the coast of the Ediacaran mainland to the southeast is the swampy island of Thyra. Due to the near constant rain that falls on the isle’s mountain range, the island is a waterlogged place with almost no dry land, which has resulted in it being a land of mystery and legends.
Borial
Separated from the rest of Ediacara by the rugged Walwin Mountains is the tropical peninsula of Borial. Within the region’s dense jungles are the mysterious enclaves of the fae who call the peninsula home: their villages, towns, and cities are rumoured to be grown from the very forest itself. It is here, among these magical woods that the nation of Falnora has thrived for millennia.